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Master-Studium

Realtime Art & Visual Effects


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Status:in Akkreditierung
Dauer:4 Semester
ECTS:120
Ausmass:
  • Berufsbegleitend
Zugang:mit Beschränkung
Titel:Master of Arts in Arts and Design (MA)
Kosten:Gesetzliche Studiengebühren
Art:Präsenzstudium
Sprache:Englisch
Studienstart:jährlich mit 20 Plätzen

Beschreibung

Embark on an evolutionary educational journey that merges art with groundbreaking technology. Our Master's programme in Realtime Art & Visual Effects integrates the principles behind leading real-time graphics platforms and intricate procedural generation tools. It's about mastering the interplay of creativity and technology, and spearheading the next era of immersive digital narratives.

Why study Realtime Art & Visual Effects at Salzburg University of Applied Sciences?

In the ever-evolving landscape of the creative and digital realm, adaptability is key. The T-shaped generalist model is central to our curriculum, equipping students with a blend of specialized knowledge and broad understanding. This approach prepares graduates to excel in their core domain while understanding and bridging interdisciplinary boundaries, crucial for success in dynamic creative environments.

The programme's strength is magnified by the long-standing collaboration between the study programmes MultiMediaTechnology and MultiMediaArt. Integrating into this collaboration establishes a triangular project structure and curriculum design. This design promotes real-world collaboration among producers, technicians, and designers, mirroring industry expectations.

Each student embarks on a comprehensive deep dive into a personal research project. Guided by individual supervision from an industry expert, this immersive journey culminates in their final master thesis, showcasing their prowess and specialized insight in the field.

Studieninhalt

In the ever-evolving landscape of the creative and digital realm, adaptability is key. The T-shaped generalist model is central to our curriculum, equipping students with a blend of specialized knowledge and broad understanding. This approach prepares graduates to excel in their core domain while understanding and bridging interdisciplinary boundaries, crucial for success in dynamic creative environments. In the final semester, each student embarks on a comprehensive deep dive into a personal research project. Guided by individual supervision from an industry expert, this immersive journey culminates in their final master thesis, showcasing their prowess and specialized insight in the field.

 

Berufsfelder

Graduates are primed for a vast spectrum within the creative industry and beyond. Opportunities range from creating VR/AR/XR content, delving into VFX production, leading innovations in the world's largest entertainment sector - the gaming industry, to redefining film and TV with virtual production techniques. Beyond these established fields, new horizons open in sectors like automotive, data visualization, medical science, and educational technology.

Typical job titles include:

  • Realtime-VFX Specialist
  • AR/VR Content Developer
  • Technical Artist
  • Environment Artist
  • Lighting Artist
  • Simulation and Visualization Specialist
  • Generative AI Artist
  • Procedural Artist
  • Virtual Production Artist

Einstiegsvoraussetzungen

siehe Website

Kontaktmöglichkeiten